The Legend of Zelda: Breath of the Wild doesn’t put you on a set path, it doesn’t hold your hand, and we love it for that. Nintendo had to conduct a lot of experiments in order to make a dynamic, open world game like it. We recently sat down with game director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa to learn more about the process of creating one of the boldest entries in Nintendo’s lauded Zelda series.
Different teams take a variety of approaches when making prototypes at Nintendo according to Breath of the Wild director Hidemaro Fujibayashi. “Even with the Zelda franchise, it’s different,” he said. “For example, Breath of the Wild started with less than 10 people.” Fujibayashi told us a small team can work on early ideas to make a game for roughly a year or possibly longer, and there isn’t a set time limit. The first phase is spent figuring out the game idea the team wants to make. Once the initial prototype is completed, the findings are presented to Nintendo’s senior staff. If it proves the ideas will work, the team begins staffing up.
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