Transference wants you to walk a mile in another person’s shoes, or, their memories in this case. And given the 20 minutes I spent inside the mind of a man named Walter, who I was informed suffered from PTSD, I’m both intrigued to experience more and a little cautious about how much I can handle.
I experienced two intercut periods in Walter’s life in his home during the demo — one in the early 1990’s and another in the early 2000’s. My goal in the newly announced Ubisoft VR game was to get into my son Scott’s locked room, and to do so I had to hop between time periods (conveniently via light switches on the wall) to solve environmental puzzles, like finding the key to open a certain door.
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