BBC America Sets ‘Planet Earth III,’ ‘Frozen Planet II’ in Natural History Programming Pact

BBC America will serve up a third installment of its popular “Planet Earth” series in 2022 after setting a five-year extension with BBC Studios for high-end natural history programming. The deal covers BBC America’s rights to the ambitious “Planet Earth III” production as well as “Frozen Planet II” in 2021 and the David Attenborough-narrated “One […]

Variety

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Help For Medicine Donated To Trinity Innovative Programming By Charles Myrick of ACRX

ACRX Recognition Gallery: American Consultants Rx
http://www.acrx.org -As millions of Americans strive to deal with the economic downturn,loss of jobs,foreclosures,high cost of gas,and the rising cost of prescription drug cost. Charles Myrick ,the President of American Consultants Rx, announced the re-release of the American Consultants Rx community service project which consist of millions of free discount prescription cards being donated to thousands of not for profits,hospitals,schools,churches,etc. in an effort to assist the uninsured,under insured,and seniors deal with the high cost of prescription drugs.

The American Consultants Rx discount prescription cards are to be given free to anyone in need of help curbing the high cost of prescription drugs.

Due to the rising costs, unstable economics, and the mounting cost of prescriptions, American Consultants Rx Inc. (ACRX) a.k.a (ACIRX) an Atlanta based company was born in 2004. The ACRX discount prescription card program was created and over 25 million discount prescription cards were donated to over 18k organizations across the country to be distributed to those in need of prescription assistance free of charge since 2004.

The ACRX cards will offer discounts of name brand drugs of up to 40% off and up to 60% off of generic drugs. They also possess no eligibility requirements, no forms to fill out, or expiration date as well .One card will take care of a whole family. Also note that the ACRX cards will come to your organization already pre-activated .The cards are good at over 50k stores from Walgreen, Wal mart, Eckerd”s, Kmart, Kroger, Publix, and many more. Any one can use these cards but ACRX is focusing on those who are uninsured, underinsured, or on Medicare. The ACRX cards are now in Spanish as well.

American Consultants Rx made arrangements online for the ACRX card to be available at http://www.acrxcards.com where it can also be downloaded. This arrangement has been made to allow organizations an avenue to continue assisting their clients in the community until they receive their orders of the ACRX cards. ACRX made it possible for cards to be requested from online for individuals and organizations free of charge. Request for the ACRX cards can also be made by mailing a request to : ACRX, P.O.Box 161336,Atlanta,GA 30321, faxing a written request to 404-305-9539,or calling the office at 404-767-1072. Please include name (if organization please include organization and contact name),mailing address,designate Spanish or English,amount of cards requested,and telephone number.

American Consultants Rx is working diligently to assist as many people and organizations as possible. It should be noted that while many other organizations and companies place a cost on their money saving cards, American Consultants Rx does not believe a cost should be applied, just to assist our fellow Americans. American Consultants Rx states that it will continue to strive to assist those in need.

Facebook Intensifies Hunt for TV-Like Video Programming

Facebook Inc.’s plans for video programming are starting to come into focus.
WSJ.com: WSJD

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Watch Mister Rogers Defend Public Programming In This Vintage Video

Decades ago, Fred Rogers, host of the classic show “Mister Rogers’ Neighborhood,” gave a moving speech to the U.S. Senate defending public programming, and his words seem more important now than ever.  

After being elected in 1968, President Richard Nixon showed his support for cutting federal funding in half for the Corporation for Public Broadcasting (CPB). Rogers responded to the president’s proposal in 1969 with a passionate speech in front of the Senate’s Subcommittee on Communications.

Speaking to chairman John Pastore, Rogers explained how he and his team operated on a budget of $ 6,000 for his show. According to him, that amount would cover less than two minutes of cartoons, or what he called animated “bombardment.” 

Rogers explained how he was “constantly concerned” about what kids saw on television and told Pastore he finished his program with an uplifting message for the children watching. 

“I end the program by saying, ‘You made this day a special day by just you being you. There’s no person in the whole world like you and I like you just the way you are,’” he said.

The beloved host also made an important case for teaching children how to express feelings by sharing his song “What Do You Do With The Mad That You Feel?” with Pastore. 

“I feel that if we in public television can only make it clear that feelings are mentionable and manageable, we will have done a great service for mental health,” he said.

February marks the anniversary of the first episode of “Mister Rogers’ Neighborhood.” The beloved host’s moving speech also seems timely after The Hill reported that President Donald Trump plans to make cuts to CPB funding and eliminate the National Endowment for the Arts and National Endowment for the Humanities. 

Back in 1969, Rogers convinced Pastore of the importance of public programming. 

“Well I’m supposed to be a pretty tough guy,” Pastore said. “And this is the first time I’ve had goose bumps in the last two days.”

Though the results weren’t instantaneous, Congress increased funds appropriated for the CPB to $ 23 million in 1971, compared to $ 5 million in 1969. 

— This feed and its contents are the property of The Huffington Post, and use is subject to our terms. It may be used for personal consumption, but may not be distributed on a website.

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iOS 7 Programming Fundamentals

iOS 7 Programming Fundamentals


If you?re getting started with iOS development, or want a firmer grasp of the basics, this practical guide provides a clear view of its fundamental building blocks?Objective-C, Xcode, and Cocoa Touch. You?ll learn object-oriented concepts, understand how to use Apple?s development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. Dozens of example projects are available at GitHub. Once you master the fundamentals, you?ll be ready to tackle the details of iOS app development with author Matt Neuburg?s companion guide Programming iOS 7.Explore the C language to learn how Objective-C worksLearn how instances are created, and why they?re so importantTour the lifecycle of an Xcode project, from inception to App StoreDiscover how to build interfaces with nibs and the nib editorExplore Cocoa?s use of Objective-C linguistic featuresUse Cocoa?s event-driven model and major design patternsLearn the role of accessors, key-value coding, and propertiesUnderstand the power of ARC-based object memory managementSend messages and data between Cocoa objects

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A First Course in Statistical Programming With R

A First Course in Statistical Programming With R


The only introduction you’ll need to start programming in R.

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Programming in Visual Basic 2010

Programming in Visual Basic 2010


An introduction to programming using Microsoft’s Visual Basic.NET 2010 for anyone with little or no programming experience.

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3D Game Programming All in One

3D Game Programming All in One


3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.

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Microsoft Access 2010 VBA Macro Programming

Microsoft Access 2010 VBA Macro Programming


Develop custom Access VBA macrosPerfect for power users, Microsoft Access 2010 VBA Macro Programming reveals how to maximize the features and functionality of Access 2010. You’ll get in-depth details on Access VBA programming and application development followed by 20 real-world projects-complete with source code-that show you how to set up specific subroutines and functions. This practical resource then explains how to include the subroutines in the Access menu system and transform a set of interrelated VBA macros into an Access add-in package. Create your own Access 2010 VBA macros right away with help from this hands-on guide. Learn how to: Create and enhance forms and reportsDesign custom dialog boxes and buttonsDevelop custom menus for the RibbonUse SQL queries with VBACreate table macrosUse Office object models to interact with other Microsoft applicationsCreate and manipulate charts and graphsWork with external databasesAdd functionality to your programs with API callsAnimate objects in AccessEnhance database securityCreate audit trailsHandle large text filesTransfer data via FTP

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Elementary Linear Programming with Applications

Elementary Linear Programming with Applications


Elementary Linear Programming with Applications presents a survey of the basic ideas in linear programming and related areas. It also provides students with some of the tools used in solving difficult problems which will prove useful in their professional career. The text is comprised of six chapters. The Prologue gives a brief survey of operations research and discusses the different steps in solving an operations research problem. Chapter 0 gives a quick review of the necessary linear algebra. Chapter 1 deals with the basic necessary geometric ideas in Rn. Chapter 2 introduces linear programming with examples of the problems to be considered, and presents the simplex method as an algorithm for solving linear programming problems. Chapter 3 covers further topics in linear programming, including duality theory and sensitivity analysis. Chapter 4 presents an introduction to integer programming. Chapter 5 covers a few of the more important topics in network flows. Students of business, engineering, computer science, and mathematics will find the book very useful.

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AI Game Programming for Beginners

AI Game Programming for Beginners


AI Game Programming for Beginners Chapter 01 Pathfinding Path finding is about finding the best path to the destination. This chapter focus in Breadth-First, Best-First, and A* (A-Star) pathfinding algorithms. 1. Pathfinding algorithms. * Breadth-First. * Best-First. * A* (A-Star). 2. Implementing pathfinding in XNA. * Creating realistic enemy movement sample. Chapter 02 – Chase, Evade and Wander Chase and Evade AI behavior can be used in situations like enemy AI implementations. Wandering AI can be used for AI based characters in virtual worlds. 1. Chase and evade algorithm. *One object turn toward another object (Chase)*One object turn away from another object (Evade).2. Wandering AI algorithm. * Object behavior is not effecting to another object. (Wander) 3. Implementing chase, evade and wander AI in XNA. * Cat, Mouse and Dog objects behaving for Chase, Evade and Wander. Chapter 03 Aiming Aiming can be useful to create projectile based enemy AI shooting. Algorithm will decide best suitable gun projection. 1. Aiming projectile algorithm. * One 2d object aim toward another object for spotlights, guns etc. 2. Implementing Aiming in XNA. * Aiming for enemy object by using a spotlight. Chapter 04 – Tactical and strategic AI RTS games use waypoint navigation to follow orders in moving units. It could be linear behavior for enemy units or steering behavior for vehicles. 1. Linear and steering waypoint algorithm. * Object following specific path that provided by the user. 2. Implementing waypoint algorithm in XNA. * RTS units (both human and vehicle objects) following orders to go on the specify path. Chapter 05 – Flocking Flocking AI model can be used for collective animal behaviors of birds, fish, insectsetc. Separation, Alignment and Cohesion are key properties of flocking AI behavior. 1. Flocking algorithm with separation, Alignment and Cohesion. * Set of objects formation to create similar behavior. .

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Microsoft Silverlight Edition: Programming Windows Phone 7: Programming Windows Phone 7

Microsoft Silverlight Edition: Programming Windows Phone 7: Programming Windows Phone 7


NOTE: This book is the printed, Silverlight-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft XNA -focused edition is also available for sale in print (ISBN 978-0-7356-5669-7). The Microsoft eBook covers both Silverlight and XNA in one volume. Bring your app ideas to life-with guidance from a Windows programming legend Get started building your own apps and utilities for Windows Phone 7-expertly guided by award-winning author Charles Petzold. Focusing on Silverlight for Windows Phone 7 and the C# language, you’ll learn how to extend your existing skills to this new mobile platform-mastering the core tools and techniques you need to get productive quickly. As always, Charles brings a unique combination of pragmatism and inspiration to his instruction-along with a wealth of hands-on examples. Discover how to: Customize page navigation and layout Know when to use code vs. XAML markup Capture and embed bitmaps, balancing performance issues Support multi-touch input-including tap, drag, flick, and pinch Work with accelerometer and location services Experiment with panoramic and pivot controls Create effects using built-in or custom animations Manage state, tombstoning, data-binding, and storage Write your own templates and custom controls Test-drive your app on Windows Phone Emulator Get code samples on the Web For system requirements, see the Introduction.

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Programming MapPoint in .NET

Programming MapPoint in .NET


Interactive web maps generated by MapPoint-Microsoft’s popular mapping technology are crucial for businesses in a number of fields, including real estate, package delivery, and commercial air travel. In a word, MapPoint provides businesses with “location.” Specifically, it provides an integrated set of products, servers, and services to enable a business to track the precise location of remote assets, thereby reducing operational costs and improving productivity. Whether the asset is a truck, a taxi, or even a field rep, MapPoint can tell you exactly where it is at any time. Programming MapPoint in .NET from O’Reilly shows you how to use MapPoint to build custom applications for the desktop, the web, and mobile devices. The book also explains how to analyze and share data generated from a wide range of maps, including those that show demographic trends, population density, and sales potential. Chandu Thota, one of Microsoft’s main MapPoint developers and the book’s author, has organized the material into four major sections, each dedicated to a different MapPoint technology: MapPoint 2004 – calculating routes, rendering data maps, integrating with Global Positioning System (GPS) for obtaining real-time locationMapPoint Web Service – techniques for finding points of interest, creating applications using the Find APIs and Route APIs, rendering LineDrive maps and polygonsMapPoint Location Server – deployment scenarios, getting real-time location using mobile phones, managing contacts and privacy settingsMSN Virtual Earth – the basics of programming with new MSN Virtual Earth APIsThe book provides a jumpstart for working with these technologies, including in-depth discussions about the core concepts and sample code provided in C#. It’s ideal for anyone who wants to develop locations-based applications with MapPoint technologies. The next time you follow online directions to the airport, you can chalk up an assist to MapPoint’s state-of-the-art interactive mapping abilities

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Principles and Practice of Constraint Programming – CP 2004

Principles and Practice of Constraint Programming – CP 2004


The 10th International Conference on the Principles and Practice of Constraint Programming (CP 2003) was held in Toronto, Canada, during September 27 – October 1, 2004. Information about the conference can be found on the Web at http://ai. uwaterloo. ca/~cp2004/ Constraint programming (CP) is about problem modelling, problem solving, programming, optimization, software engineering, databases, visualization, user interfaces, and anything to do with satisfying complex constraints. It reaches into mathematics, operations research, arti?cial intelligence, algorithms, c- plexity, modelling and programming languages, and many aspects of computer science. Moreover, CP is never far from applications, and its successful use in industry and government goes hand in hand with the success of the CP research community. Constraintprogrammingcontinuesto beanexciting,?ourishingandgrowing research?eld, astheannualCPconferenceproceedingsamplywitness. Thisyear, from 158 submissions, we chose 46 to be published in full in the proceedings. Instead of selecting one overall best paper, we picked out four “distinguished” papers – though we were tempted to select at least 12 such papers. In addition we included 16 short papersin the proceedings- these were presentedas posters at CP 2004. This volume includes summaries of the four invited talks of CP 2004. Two speakers from industry were invited. However these were no ordinary industrial representatives, buttwoofthe leadingresearchersinthe CPcommunity: Helmut Simonis of Parc Technologies, until its recent takeover by Cisco Systems; and Jean Francoi, s Puget, Director of Optimization Technology at ILOG. The other two invited speakers are also big movers and shakers in the researchcommunity.

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Programming Language Pragmatics, Second Edition

Programming Language Pragmatics, Second Edition


Thoroughly updated to reflect the most current developments in language design and implementation, the second edition *Addresses key developments in programming language design: + Finalized C99 standard + Java 5 + C# 2.0 + Java concurrency package (JSR 166) and comparable mechanisms in C# + Java and C# generics *Introduces and discusses scripting languages throughout the book and in an entire new chapter that covers: + Application domains: shell languages, text processing and report generation, mathematics and statistics, “glue” languages and general purpose scripting, extension languages, scripting the World Wide Web + Design concepts: names and scopes, string and pattern manipulation, high level data types, object orientation + Major languages: Perl, PHP, Tcl/Tk, Python, Ruby, JavaScript, XLST *Updates many sections and topics: + iterators + exceptions + polymorphism + templates/generics + scope rules and declaration ordering + separate compilation + garbage collection + threads and synchronizationNew pedagogical features Design & Implementation boxes + Highlight the interplay between language design and language implementation Test Your Understanding review questions + Help students assess their understanding of key points of a section In More Depth CD supplements + Present more advanced or peripheral material for students who would like to extend their knowledge Explorations + Provide students with additional exercises that are open-ended, research-type activitiesNew reference features + Over 900 numbered and titled examples help the student to quickly cross-reference and access content for initial study and later review. + Indices (in the printed text) for both the Design and Implementation boxes and the numbered examples. + CD search engine for both the printed text and the supplemental sections. + Live links on the CD to Web-based language tutorials, reference manuals, and compilers and interpreters.On the CD + In More Depth sections and sub-sections that are introduced in the book and presented on the CD + In More Depth Exercises and Explorations for students wanting additional challenges + Links to Web-based language reference manuals and tutorials + Links to Web-based compilers and interpreters + Text files containing the code fragments featured as examples in the book + Search engine to search both the main text and the CD-only contentCD System RequirementsPDF Viewer The CD material includes PDF documents that you can read with a PDF viewer such as Adobe, Acrobat or Adobe Reader. Recent versions of Adobe Reader for some platforms are included on the CD.HTML Browser The navigation framework on this CD is delivered in HTML and JavaScript. It is recommended that you install the latest version of your favorite HTML browser to view this CD. The content has been verified under Windows XP with the following browsers: Internet Explorer 6.0, Firefox 1.5; under Mac OS X (Panther) with the following browsers: Internet Explorer 5.2, Firefox 1.0…
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SQL Success – Database Programming Proficiency

SQL Success – Database Programming Proficiency


SQL Success is about problem-solving in SQL. It bridges the gap between dry and dull database theory books, and developer books that focus on giving recipes without explaining sufficiently the reasons behind the recipes or discussing alternative solutions. Many developers struggle with SQL due to the contrast between the top-down logic of most programming languages and SQL’s set-based approach. SQL Success aims to be different. This book is more than syntax examples. SQL Success explains how to use SQL to solve problems, and covers syntax in the process-not as the focus, but as a tool toward accomplishing the objective. SQL Success also shows something that most other books do not: the pitfalls and traps of SQL, a deceptively simple language, and how easy it is to get a query wrong. Written in a conversational way, SQL Success talks about logic more than theory, avoids jargon, and refers to common-sense more than rules. It ignores features that are rarely used and tries to avoid information overload. The intention of SQL Success is not to cover every aspect of all variants of SQL. The goal is to cover everything that is of practical use. That goal is informed by the author’s many years of practical experience leading an understanding of what professional developers need to know, the common mistakes that are made, and how those mistakes can be avoided. * Focuses on the practical implications of theory. * Emphasizes accuracy and efficiency. * Teaches how to “think SQL,” not merely the syntax. * Applies to Oracle, SQL Server, MySQL, PostgreSQL, DB2, and SQLite. * Suitable for college-level database courses, SQL certification preparation, and professionals who want to take their database skills to the next level. * Bolstered by downloadable files and online database with practice exercises at http: //edu. konagora.com. * Includes resources for instructors. About the author: Stephane Faroult has been performing database consultancy work for more than a quarter of a centur

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Programming 2D Games

Programming 2D Games


A First Course in Game Programming Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. Enables Students to Create 2D Games The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

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Learning IOS Game Programming

Learning IOS Game Programming


Get Started Fast with iOS Game Programming Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning. Download the free version of Sir Lamorak’s Quest from the App Store today, while you learn how to build the game in this book. Coverage includes * Planning high-level game design, components, and difficulty levels* Using game loops to make sure the right events happen at the right time* Rendering images, creating sprite sheets, and building basic animations* Using tile maps to build large game worlds from small reusable images* Creating fire, explosions, smoke, sparks, and other organic effects* Delivering great sound via OpenAL and the iPhone’s media player* Providing game control via iPhone’s touch and accelerometer features* Crafting an effective, intuitive game interface* Building game objects and entities and making them work properly* Detecting collisions and ensuring the right response to them* Polishing, testing, debugging, and performance-tuning your game Learni …

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Start Here! Fundamentals of Microsoft .NET Programming

Start Here! Fundamentals of Microsoft .NET Programming


Grasp the basic concepts that drive all Microsoft .NET-based languages-and prepare yourself to learn .NET programming. If you have absolutely no previous experience, no problem-simply start here! This ebook provides the foundation for all other .NET programming language books in the Start Here! series. You’ll explore programming concepts and techniques with clear explanations, easy-to-follow examples, and exercises. It’s the perfect reference for understanding how computer programs work. * Delve into object-oriented concepts such as properties, methods, and events * Discover what multiprocessing is-and how it’s changing computing * Examine how programs store data in files, object stores, and databases * Explore controls, such as labels, text boxes, menus, and scroll bars * Learn how programming environments help you design and run programs * Get an extensive glossary of key programming terms

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2D Graphics Programming for Games

2D Graphics Programming for Games


The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code. Full of practical tools and tricks, this color book gives novices in-depth guidance on making professional, high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution.

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Programming Mappoint In .Net

Programming Mappoint In .Net


Interactive web maps generated by MapPoint-Microsoft’s popular mapping technology are crucial for businesses in a number of fields, including real estate, package delivery, and commercial air travel. In a word, MapPoint provides businesses with ‘location.’ Specifically, it provides an integrated set of products, servers, and services to enables a business to track the precise location of remote assets, thereby reducing operational costs and improving productivity. Whether the asset is a truck, a taxi, or even a field rep, MapPoint can tell you exactly where it is at any time. ‘Programming MapPoint in .NET’ from O’Reilly shows you how to use MapPoint to build custom applications for the desktop, the web, and for mobile devices. The book also explains how to analyze and share data generated from a wide range of maps, including those that show demographic trends, population density, and sales potential.Chandu Thota, one of Microsoft’s main MapPoint developers and the book’s author, has organized the material into four major sections, each dedicated to a different MapPoint technology: MapPoint 2004 – calculating routes, rendering data maps, integrating with Global Positioning System (GPS) for obtaining real-time location; MapPoint Web Service – techniques for finding points of interest, creating applications using the Find APIs and Route APIs, rendering LineDrive maps and polygons; MapPoint Location Server – deployment scenarios, getting real-time location suing mobile phones, managing contacts and privacy settings; and MSN Virtual Earth – the basics of programming with new MSN Virtual Earth APIs. The book provides a jumpstart for working with these technologies, with in-depth discussions about the core concepts and sample code provided in C#. It’s ideal for anyone who wants to develop locations-based applications with MapPoint technologies. The next time you follow online directions to the airport, you can chalk up an assist to MapPoint’s state-of-the-art interactiv…

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Advanced Java Game Programming

Advanced Java Game Programming


Advanced Java Game Programming teaches the reader how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas all 7 Java game programming books published previously focused on animation using the AWT, I believe my book will be the first to cover animation using Swing. Doing animation in Swing is tricky. I have spent months diving into the details, testing, and optimizing animation in the Swing environment. I clearly explain how my code works in great detail and why I did what I did. I provide an Open Source reusable game library, a Swing animation engine that allows the reader to use these techniques and put out new games very rapidly. The Open Source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is Open Source including the example games. The graphics and audio libraries may also be used royalty-free for creating new games. I also identify and discuss the modern advanced techniques within the field of Java game programming and how they differ from earlier prescriptions in the literature.As the Founder of the Game Developers Java Users Group (GameJUG), I have it made my passion over the last few years to collect and assemble everything published online or in print on the subject of Java game programming.

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Programming Elixir: Functional -> Concurrent -> Pragmatic -> Fun

Programming Elixir: Functional -> Concurrent -> Pragmatic -> Fun


You want to explore functional programming, but are put off by the academic feel (tell me about monads just one more time). You know you need concurrent applications, but also know these are almost impossible to get right. Meet Elixir, a functional, concurrent language built on the rock-solid Erlang VM. Elixir’s pragmatic syntax and built-in support for metaprogramming will make you productive and keep you interested for the long haul. This book is “the” introduction to Elixir for experienced programmers. Maybe you need something that’s closer to Ruby, but with a battle-proven environment that’s unrivaled for massive scalability, concurrency, distribution, and fault tolerance. Maybe the time is right for the Next Big Thing. Maybe it’s “Elixir.” And don’t forget to download this handy “cheat sheet”: https: //media.pragprog.com/titles/​elixir/ElixirCheat.pdf for Elixir syntax. h5. Print books will be available after Elixir 1.0 has been finalized. As a developer, you’ve probably heard that functional programming techniques help manage the complexities of today’s real-world, concurrent systems. You’re also investigating designs that help you maximize uptime and manage security. This book is your guide to Elixir, a modern, functional, and concurrent programming language. Because Elixir runs on the Erlang VM, and uses the underlying Erlang/OTP architecture, it benefits from almost 20 years of research into high performance, highly parallel, and seriously robust applications. Elixir brings a lot that’s new: a modern, Ruby-like, extendable syntax, compile and runtime evaluation, a hygienic macro system, and more. But, just as importantly, Elixir brings a sense of enjoyment to parallel, functional programming. Your applications become fun to work with, and the language encourages you to experiment. Part 1 covers the basics of writing sequential Elixir programs. We’ll look at the language, the tools, and the conventions. Part 2 uses these skills to star

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Learning C# by Programming Games

Learning C# by Programming Games


C# is the language of choice for learning how to program. It is a very well structured object-oriented language and avoids some of the problems of Java.  An excellent free programming environment is available for C#, as well as a game programming framework. And (if necessary) moving from C# to C++ is easy. Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, showing a heads-up display, dealing with physics, handling interaction between game objects, and creating pleasing visual effects such as snow or glitter. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important aspects of programming in general, including many  programming constructs and idioms, syntax diagrams, collections, and exception handling.The book is also designed to be used as a basis for a game-oriented programming course. For each part, there are concluding exercises and challenges, which are generally more complex programm

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